This supplement provides an iconic drop-in location for any town or city in your campaign. The Oyster is a cursed brothel that is routinely destroyed and rebuilt after freak accidents set it ablaze! Included, you will find a slew of wild and crazy NPCs, new magic items, expanded social mechanics, unique dungeons, and enough adventure hooks for an entire campaign!
You Carry The Fire is a zero level survival horror dungeon created specifically for the Shadowdark RPG. It contains over a hundred pages of original art, random tables, magical items, and terrifying encounters in the dark. This adventure uses brand new monsters and puzzles that all bring the "60 mins of torchlight" rule of Shadowdark to the forefront to create a hilarious and gory evening for your players.
THE CONCLUDING ADVENTURE started in Dark Visions.
Beneath the Tower of Six, the Keeper stirs, pressing against the boundaries
of its confinement. Throughout the tower, its followers make ready,
gathering artifacts from across the region, preparing for the coming ritual
that will see the chains broken and the avatar of their dark god set loose
upon the world.
This first hexcrawl for the Soulblight setting, written and designed for Shadowdark RPG, spread across 82 pages.
You are among them – a once common citizen, a sellsword, a soldier, an artisan or farmer – whoever you once were and what divided you no longer matters, as you all have only one goal now: escape.
By any means necessary.
New monsters, treasures, magic items & more!
The book consists of twenty two short, sharp, independent adventures, designed for low prep, improvised play. Each adventure has a hook/rumours, core scenario, random encounters, NPC details, and B&W illustrations. Nineteen have hand drawn maps. The settings are common locations such as cities, forests, mountains, underground, etc, for easy insertion into your sandbox campaign. They're suitable for PC Levels 1-7 and generally run around six to ten hours of session time.
Assemble your party and brave the unknown in Shots in the Dark, a free collection of one-shot adventures designed for Shadowdark RPG and compatible with other OSR role-playing games. The collection includes 18 adventures designed for a single session of play featuring authors such as Sarah Angell, Samantha O’Brien, Sam McKay, and many more.
A gauntlet adventure for 3-5 players and zero-level characters.
This cursed dungeon serves as a sort of crucible for an ooze-worshiping cult. Those who survive are granted a boon from the Slime Lord. Those who do not, wander the halls as the unquiet dead, doomed to serve the ooze for eternity. The player characters have just been kidnapped from their village and thrown in a pit to face the Trial of the Slime Lord.
Bailith's sacred Saint Terragnis cathedral, a century-old pilgrimage site and battleground against demon Vanthaxis, is now cursed. For a month, a foul presence has claimed all who enter, prompting the high priest's desertion. The town is desolate. The unguarded relics and treasures await any hero brave enough to cleanse the darkness and claim fame.
A great introductory adventure for Shadowdark.
Sinister cultists of the Crimson Hand raided the nearby village of Hillshire, capturing several villagers before disappearing into the night.
Sister Inna, a priestess of St. Terragnis who escaped the attack, hopes to enlist the heroes in rescuing her fellow villagers.
The cultists are led by Dark Apostle Moloch, a dangerous and charismatic man, who seeks to bolster his forces by “converting” the strong, through sinister mind-controlling magic.
Nightmare at Castle Goldgloom is an 0-level adventure compatible with Shadowdark RPG.
In it, crawlers delve into a nightmare haunted castle and try to escape with the loot. If they can avoid getting eaten.
Works with a squint and a smudge for any other retro-clone system.
Isle of the Ancients is a 2nd level adventure for the Shadowdark Role Playing Game. In it, your intrepid adventures have the opportunity to explore a tropical isle teaming with dinosaurs and ruled by a mad wizard. They will also have the chance to aid a besieged tribe of lizardfolk and treat with Fornax, a potential patron that lives inside the isle's volcano.
This adventure includes a new system for players to bond with a patron and a lizardfolk ancestry.
In a world where ancient magic seeps into every root and river, the beginning of the Bloodstones Campaign Adventure invites Crawlers into an epic tale of loyalty turned to enmity and a struggle for power born of blood and betrayal. This is the story of once two friends — one dedicated to knowledge, the other to the thrill of power — whose quest for forbidden magic unraveled the fabric of their bond and set them on opposing paths.
The Theater of Delightment immerses Crawlers into an investigative journey within the heart of renowned and mysterious theater. Patrons and Performers alike adorn masquerade-style masks to conceal their identities, forging an alluring realm where personal desires and fantasies manifest tangibly. However, this surface glamour is but a facade; deep within the bowels of the Theater lies a concealed and malevolent secret of profound darkness.
Octavius Shadowblade returns to his guild's dark hideout, only to find it overrun by malevolent forces unleashed by a cursed tome. A curious thief opened a portal to the Shadow Realm, unleashing chaos. Now, Octavius seeks the aid of Legendary Crawlers to help him uncover the truth, confront this evil, and restore order to his guild.
Road-weary, the Crawlers arrive in Hawthorn, seeking rest at the Finkleberry Inn. Instead, they find the town in ruins! Plundered, burned, and its inhabitants have vanished! Now, your players must unravel the grim mystery of what happened to Hawthorn and its missing townsfolk.
A pack of werewolves has spotted the party travelling through their tribal lands, and though it is tradition to feast upon any group so audacious, their pack leader has formulated a plan to seize leadership of the entire tribe, and these foolhardy adventurers are exactly what he’s been looking for.
This encounter can easily be inserted into any existing game, when the party is traveling through wild untamed lands of some sort or can be used as a standalone evening’s adventure or convention game.
Lost in the Void. Trapped with Horror. After a long haul through the black, the crew of the TaoWu Caishen intercepts a desperate distress beacon from a Mars terraforming ship, the UNN Jack Williamson. When they answer the call, they find only a lone survivor—and an ancient terror waiting in the dark. Now trapped in a place with no stars, no way home, and sanity slipping away, your crew must make an impossible choice: Escape, destroy everything or embrace the horror and become something new.
A collection of 6 deadly dungeons and one-shot adventures ranging from introductory delves to tournament-play dungeon crawling competitions.
In this 0-level gauntlet adventure for Shadowdark RPG, players drag themselves through the perils of the Underdark in an attempt to regain hope of a better life and to survive. Many will die in the journey, but if any survive, it just might be worth it.
Rescued from a Drow city in the Shadowdark, the party is assaulted at their refugee outpost by a mad mutagenist seeking fresh corpses for her experimentation. Saved by the titular Hope, the party finds themselves deeper in the Shadowdark caverns on a timer to reach the surface & freedom while avoiding black market smugglers, planet-devouring wurms, the lure of forbidden & forgotten knowledge, and trickster spirits who just want new friends... to stay forever.
In the recesses of the Shadowdark are ancient ruins of Scarabakki wonders. An ancient race so advanced, they are believed to have discovered the process of obtaining godhood. A new Synomonet entrance was discovered by refugees from a Drow city seeking freedom. They sold the information to archivists & mutagenists who seek the wisdom & knowledge contained within, not to mention the myriad of treasures contained within.
Created for the Weird Tales Shadowdark Game Jam 2024.
GRISTLE & VINE is a series of one-shot adventures designed to be compatible with the Shadowdark RPG for easy drag & drop play. This bite-sized adventure is intended to be read and run at the table.
Avoid cultists, diseases, desecrate a tomb, and/or rescue a red-haired badass in your quest to send the Lost One's tomb back to its watery grave. It's roughly for level 3-5 characters.
Made to celebrate the incredible success of Shadowdark at GenCon 2024, where it received four gold ENNIE awards.
This jam invited creators to take inspiration from randomly assigned covers of the classic "Weird Tales" pulp fantasy novelettes from the 1920s and 30s.
A collection OVER 100 adventures, gauntlets, dungeons and more!
Whispers talk of fish-faced man-monsters, gigantic venomous wasps, corrupt wizards, blind cave-mutants, and terrible monsters lurking in the labyrinth. A Shadowdark-compatible role-playing game adventure for level 1-6 characters.
The Pits of Brund are a recently re-discovered series of caves that descend far into the barrow-earth. The bravest and most foolhardy seek treasure, plunder, and lore within places such as this.
A massive megadungeon of 19 interconnected levels, each with B&W maps, described in terse, evocative prose with crucial features outlined.
Factions such as brass automatons, the devil-lich, snake-people awaiting the end of the world, ooze worshipping toad-men, drow exterminators, mutant servitors, daemons seeking penultimate Chaos, and more.
Menagerie Press invites you to adventure into the illicit thicket-farm of Reading the Leaves, explore the Stalith Sky-Arc's ruined temple of Madeera, battle fevered rat-folk in the Carrion Ossuary, and more.
A Shadowdark-compatible role-playing game adventure collection for level 1-5 characters.
A collection of 5 public domain Conan adventures converted into adventures for Shadowdark RPG.
People of the Black Circle, Queen of the Black Coast, Shadows in Zamboula, The Jewels of Gwahlur, A Witch Shall Be Born
Menagerie Press invites you to adventure into the elf-tombs of Moire and Tiar, find Ord’s crypt-tree, battle the Amber Chimera, and recover eldritch baubles and lore.
A Shadowdark-compatible role-playing game adventure collection for level 1-5 characters.
Centuries ago, Ardust was a city of the Ancients. Stories describe how the city's conjurers fled after opening portals that flooded the city with daemons and raw magic. Until a few months ago, an opalescent violet barrier warded the city’s borders, but this protective shell disappeared suddenly. Now treasure hunters, mercenaries, cultists, and dubious heroes rush to the ruins seeking gold, glory, or death.
A Shadowdark-compatible role-playing game adventure collection for level 1-6 characters.
The Laboratory of the Homunculord is an old-school dungeon crawling adventure for Shadowdark characters level 2-4. Shunned and outcast by his peers, the vile and ancient wizard known as the Homunculord erected a towering laboratory deep within the Ardustian woods to continue his heinous and heretical experiments. Will the characters survive the mad homunculi crawling its halls or will they end up in the organ grinder, like so many before them?
Professor Memnon was once a rich nobleman, but grew bored and purchased a diabolic lair to conduct vile experiments. Strange occurrences have been happening in a nearby town, and it is up to the players to put an end to Professor Memnon's dastardly ways.
This adventure is an easy to run, pulpy funhouse dungeon in the lair of a villainous mastermind. It is designed to be ran as a one-shot, or dropped into an existing campaign for level 1-3 characters.
"The Awful AMBER DOOM" is an adventure intended for ShadowdarkRPG or an old-school style of play. It is made for 3rd-level characters. The adventure features a variety of enemies, random encounter tables, a new spell, two new monsters, two new magic items, and a gripping backstory. This time with a lot more art specifically created for this adventure!
A 0-level Gauntlet adventure for Shadowdark RPG.
The manor behind the frozen poplar trees has long been fodder for tall tales and speculation amongst folk from the neighboring thorpe. No story is counted to be truer than the tale of the waltzing wraith who dances madly through its darkened halls and chambers. Well...that tale and those that speak of the unspoiled wealth of abandoned treasures gathered there in preparation for a grand ball that never transpired.
Nightmare over Ragged Hollow is a sandbox adventure centered around a quaint town at the edge of the kingdom. But however quiet life in Ragged Hollow is, the town lies between places where you shouldn’t be traveling alone. But only when an impenetrable dome of golden light materializes around the Temple of Halcyon do things really get out of hand. Some selfless heroes (or, failing that, a bunch of greedy ne’er-do-wells) should really get involved.
Sailing to Isla Requia any old day would be a risky proposition. After all, there has to be a reason why the Archbishop of Radiant Vitela has declared the Duke and Duchess ruling the island sorcerers and heretics. What hides within the Obsidian Keep’s lightning-stricken walls however may make the most hardened of adventurers flee for their lives.
Pity the villagers of Hendenburgh! The Kryptwood, where they have lived for centuries, is now haunted by murderous demon hounds. No one dares venture into the forest at night, but surely someone will have to find out where these horrendous creatures came from, or Hendenburgh is surely doomed!
Ave Nox is a system-neutral mega-dungeon of forgotten history and disaster buried deep in the dark of the earth.
Players take on the role of sanctified archeologists, opportunistic delvers, or despised grave-robbers, all converging on a massive newly unearthed ruin. What starts as a curiosity turns into a grand expedition as the ruin reveals itself to be a subterranean megastructure, complete with ancient technology, strange treasures, and still-living agents of the Sun-King...
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40 new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon.
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?
Barrowmaze Complete is a classic megadungeon that contains the content of both books 1 and 2.
Hot Springs Island is a hexcrawl adventure. There are 75 locations on the island, 26 maps ranging from ogre villages to a ruined elven city to the volcanic lair of a vain efreet. 7 factions, 87 interconnected non-player characters and 300 problematic treasures are sure to generate plenty of lingering repercussions. Finally, 448 random events and encounter motivations help ensure that every play-through can explode into wildly different outcomes from the same basic parameters.
Deep in the forest plants and animals twist and crack and seem to fill with stars before they vanish, screaming into nothing. A tomb has appeared, and lumberjacks argue about its origin over drinks at the inn. Some say it's new, like a freshly grown cancerous lump; others say the twisting earth revealed an ancient trove of bone and unimaginable treasure. No one can agree, but townsfolk have begun to go missing, riders in black have been seen on the roads, and some say the candles are singing.
The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands of restless dead, and a very angry goose.
Suitable for PCs of approximately 3rd level.
Features a highly interactive environment that rewards clever play.
Perfect for one-shots or for dropping into an existing campaign.
Contains "One Page Dungeon" maps that allow the DM to run much of the adventure at a glance.
There is a witch in the wilds, a goddess unremembered, and a madman.
There is a circle of stone - who knows what lies beneath?
The villagers are distraught: their children! replaced by fae!
The villagers are distraught: who heeded their plea?
Ravenous inquisitors, that's who.
Oh, and adventurers...
An OSR adventure module for character levels 3-4
The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart.
Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest of Dolmenwood.
Suitable for characters of 1st to 3rd level.
There's a dragon in the woods.
Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom.
The Black Wyrm of Brandonsford is an old-school compatible module for characters level 1-3,
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