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Supplements

Designed for use with Shadowdark

Unnatural Selection

Dungeon Damsel

Introduces 160 pages of new classes, ancestries, weapons, spells, untamed beasts, underworld oddities, magic items, adventures, and more. The digest-sized hardback book includes rules for new elements, stats, random tables, and human-drawn OSR artwork for immediate integration into your Shadowdark campaign.

Dark Visions

RPG Ramblings Publishing

16 Cult Domains like  Archon, Ash, Nightmares, and Symmetry. Each contains a write-up, rumor  & encounter tables, plot generators, magic items, and at least one  stat block.

3 Occult Classes that approach the darkness from different angles.

GM Companion

Chubby Funster

Add a more expansive portfolio of options to ShadowDark Core. 

Upgrade your Overland Hex Crawl, Dungeon and Treasure Experiences

Player Companion

Chubby Funster

Expand the options available  in your ShadowDark game with a powerhouse supplement offering a wealth  of choice for Shadowdark players and GMs.

Life-Paths

Burning Light Press

Life-Paths are designed to offer mechanical and narrative flavored boons and banes. They come from key points in a character’s past, with the player holding the power to choose what path is tread, but the dice holding their fate.
Life-Paths are also designed to inspire the player and GM in fleshing out their
character’s story, with the narrative of events (and outcomes) easily expanded upon.

Hellmarch Vol 1: Mass Combat

Alchemic Raker

Combined Heroic and Mass Combat

These mass combat rules are designed to be used together with your  existing TTRPG combat rules: one round your Warrior player may use these  rules to cut through a goblin hoard, and the next round they’ll  challenge the boss using your existing TTRPG combat rules, while the  mass combat continues on around them.

Characteristics for Shadowdark Crawlers

Legend of Talik

In this supplement, you’ll find a comprehensive list of actions for each of the six stats, advanced class talents for all current classes, and alternate ancestral talents you can choose from. Additionally, there are character descriptions to give your adventuring crawlers some extra flair. Also includes 5 ancestries, 4 classes, and 50 pre-generated crawlers.

The Valors Emporium

Legend of Talik

In this supplement you'll find expanded lists of 32 melee and 20 ranged weapons, new armor, and essential adventurer's gear. Dive into Marketplaces with details on clothing, travel, lodging, unique oddities, libations, and delicious foods. Discover new mounts like War Boars, Rams, and Dogs, plus livestock. Master 12 medieval musical instruments, and add 10 new poisons to your arsenal. Plus, enjoy intoxication rules with a "Stinking Drunk" table, and full stats for all new mounts and creatures!


Compatible with Shadowdark

Quick Primer for Old School Gaming

Matt Finch

A MUST READ
This booklet is an introduction to “old school” gaming, designed especially for anyone

who started playing fantasy role-playing games after, say, the year 2000 – but it’s also for

longer-time players who have slowly shifted over to modern styles of role-playing over

the years.

Principia Apocryphia

Ben Milton, Steven Lumpkin, David Perry

A MUST READ
Principia Apocrypha is a new, free Primer for OSR and other Old School Style RPG Gaming in the form of a collection of  Apocalypse World-style GM and Player Principles, with text from Ben Milton, Steven Lumpkin, and David Perry.

Into the Wyrd and Wyld

Wet Ink Games

Into the Wyrd and Wild is a  supplemental book for those seeking to incorporate a weird and  terrifying wilderness into their role-playing game. Players and GMs who  enjoy a level of horror and prefer the sweeping, darkened landscapes of  forest and mires to the well-trodden cobblestone of dungeons need look  no further when it comes to books. 

Into the Cess and Citadel

Wet Ink Games

Into the Cess and Citadel is  designed to turn the traditional city into a more immersive dungeon-like  adventure setting.The book provides rules for everything from small  urban-dungeon exploration to a total urban conversion with a world  filled with disasters, factions and encounters that react to the  player's actions. 

Book of Gaub

Lost Pages

The Book of Gaub is an anthology of creepy magic and micro-fiction, fit  for all game systems and tailored to retro/old school D&D in the  style of Wonder & Wickedness. Written by seven authors, their  concerted effort fleshes out the Seven Fingers of the Hand of Gaub,  manifest through the filigrees of cobwebs and nails, false memories, and  nightmares you want to forget.

The Monster Overhaul

Skerples

This is THE Bestiary.
This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM  doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that  are difficult to invent under pressure; names, details, motivations,  secrets, riddles, maps, twists, etc.

The Underclock

Goblin Punch

Blogpost by Goblin Punch detailing The Underclock.

The underclock is an alternative random encounter rolling system using a dice countdown mechanic to build suspense. 

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